| There are over forty projects from which each organization can choose and they can do as many as they are able in the allotted “financial year”, which is usually about 3 hours. The projects are wide in variety and range from certain physical activities, mental challenges, teamwork projects and hilariously funny antics. Results are achieved through action and participation, not necessarily through complicated theory. |
| Corporate Chaos is a unique, fun, and energetic, full of Team building Games, a shared group experience that builds bonds and relationships. To complete any of the games teamwork is essential. |
Colleagues experience each other in a new light outside of the work structure in the process of developing company memories. The Event - Facilitators guide the teams through their Corporate Careers, keeping scores and judging progress. Delegates are grouped, team leaders are appointed and each receives a written guide with the projects and relative profits attached to the completion of these tasks. Before the project is attempted, each team must define themselves with a Corporate Identity. |
| Some of the tasks which may be in the market for each corporation could be as follows: |
 | Hoist a South African Flag 3m above the ground. Flag must be able to stay in position on its own. |  | Supply a whole cooked egg. Shell not required. |  | Pull a 10kg object for 5m by holding one end of a rope made of clothing found on your team at this moment. No belts may be used. |  | Paint a delegates face in the SA flag, so that no skin can be seen on the delegates face. |  | Sing a song as a team with at least 3 accompanying instruments of your own design. | |
A large variety of items are available from the quartermasters stores which could assist , but beware, there are a few red herrings as well as there are on Wall Street! |
Niceties - This event allows for a lot of individualism and creativity in so much as each team is really allowed to determine their own event and decide what and how they want to do things. This is unique and pleasurable corporate teambuilding experience with something for everyone. It allows teams to work with their strengths in order to achieve the best results and further has a myriad of ways to complete the same project. Furthermore, for the more business astute there are some shrewd strategies which can be worked out in order to gain advantage in the market place over the competition. |
Certain strategic items can be bought out from the quartermaster in order to block access to these items by other teams. Certain items could be used to achieve a project but then traded on to other teams in order to recuperate some cashflow (as profits are only allocated at the end of the fiscal year). Certain completed tasks could also be sold to other teams if some cash is required to make further purchases. |
For the sharper companies this event can become an intricate chess game of strategies, conniving, politics and entrepreneurship. There are no technical requirements for this event, unless there are over sixty delegates involved. In that case, a microphone or megaphones may be necessary. |
The nature of the event requires that it is facilitator intensive and would require a minimum of 3 “auditors” for up to 30 people with an “auditor” for every 20 people thereafter. So, for example, 5 facilitators would be required for 60 to 90 people. For 150 people there would be 7 required to effectively roll out these games for team building. |